Sunday, October 30, 2011

Mass Effect 2: Overlord, Part 2

After having examined the... er... inhabitants of the base I'm sure that serious intervention from my side is necessary. Upon further divin into the facility I encounter the last working monitor, showing the image of what seems to be the last survivor (... fitting, isn't it?) who kindly explains the situation.

Haha... he thinks I can die because he doesn't know the game loads the latest save when I get killed. Stupid mortals...
So basically an artificial intelligence is switching the lights on and off and locking all doors at random. Apparently scientists aren't able to survive that long without constant supply of coffee, so the whole base seemed to commit suicide. I am tasked to avenge them by deleting the damned program. But first, I must stop its attempts at transmitting a copy of itself to distant planets - who knows what havoc a rouge AI can create in a populated world.

Trying to leave the room I encounter my next problem: the closed doors. Unfortunately all glass windows in the whole game are bullet proof. Luckily the only glass window with cracks in the whole game is next to the door I want to pass.



The hud indicates the glass is breakable - you don't even have to think for yerself on that one...
A well aimed shot from my submachine gun relocates the glass and grants me passage to the next room.











Heroes don't "steal money", they "recover funds"

Something interesting catches my eye in the next room. I "recover" some funds of the company that hired me. But... no need to mention that in the official report.








Thought you could hide that, dr. digital Mengele?
In the next room I deactivate the transmitter and stick my nose deep into the shit people been doin here. Turns out these scientists where fucking with living "we-will-destroy-all-living-things"-Geth. That's the Mass Effect equivalent of growing living Nazis in your basement.
After that turn of events it seems reasonable to just dump a bomb on the whole thing. Unfortunately my Ship happens to be out of weapons of mass destruction, because I used our last to destroy another science facility - see the pattern?



Creepy eyes are watching you mastrubate!

As I turn off the transmitter, some weird eyes pop up on the nearest terminals while a horrible series of sounds that remotely resemble a voice crawls out of the sound system, directly heading towards my spine. But it's impossible to understand anything. Suddenly I lost interest in herrassing my female teammate - I wonder why...






A few doors later we lay foot on our first battleground.
Whata nice playground!
Having tons of indestructible glass-rails as cover, I quickly decide to put Grunt in front, while Miri and I stay behind and cover the flanks. Unfortunately Miri decides to stay behind the door that is automatically locked when the player enters the room. So my Krogan Pureblood and I will be the only ones having phun, today.





The shining isn't gay - its Grunts awesomeness illuminating the air around him


















With his shotgun and incendiary rounds, Grunt burns the legs of everyone who dares to get near our position, while I do what infiltrators do best: cloak myself (for damage bonus) and hit their ranged-attackers with my Widow anti-material rifle. The disrupt0r ammunition almost cuts though their shields and if Miri were clever enough to use a door on her own, she could spare me a bullet per enemy by using "heavy overload" to bring their shields down.



Noooo, Grunt! After all we've been through!!!11 Now I need to use a Medkit on ya -.-
Everything is fine even after loosing Miri, but the situation gets foobar when Grunt heroically decides to catch a rawket destined to hit my cover - with his face.








The whole trick is to look through the fire to take aim - who needs eyebrows anyways
 With Grunt gone their close-range combatants get a shot at me - alongside the rocket launchers allready firing. Most annoying: the Flamethrowing "Geth Destroyers", but I manage to shield me from the fire with the help of the sheer coolness I accumulated over the course of two galaxy-saving-adventures.

Revenge!!!1111
After the Destroyer is destroyed (self-fulfilling prophecy?) I make a push to outflank them, while the weakened Rocket Trooper falls to my submachinegun fire.








Allright - aim for the ... erm... throat?
... as suddenly reinforcements arrive. I have to throw myself behind the nearest cover and take the time to pop'em off from a distance.








Knock, knock. Who's there?

When I finally reach my flanking position my team decides to join in and draws the enemy away from me. I get a nice volley of shots out and the Geth aren't able to get cover as they're caught in a crossfire.








Before Krogan defense
Grunt decides to employ a typical Krogan defensive tactic: he jumps from behind his cover and runs directly through the Geth troopers, into the flames of the flamethrowing Geth-Destroyer to finally punch him in the face till he's dead.

I like Krogan.





After Krogan defense (notice the Geth corpses/debris)
Meanwhile the genetically engineered human "Miranda" gets hit a few times and decides to take cover and stop shooting.

I don't like Miri.







As the battle is over, I continue to "recover funds" and collect all ammo dropped by my prey. I also get to catch a nice view of my next target: The satellite dish I need to destroy, because the AI is realigning it manually to transmit. It also gives you the idea of the nice ingame graphics:

Look: another huge thing we're supposed to "deactivate". I wonder how we will pull this off next time...

I hope you had as much fun reading as I had writing. Next time we'll fight our way to the satellite dish and deactivate it to contain creepy eyes on this planet.

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