Friday, August 19, 2011

Mass Effect 2: Overlord, Part 1

After having beaten the main storyline its time for "Jack Shepard" to face the Downloadable Content Missions, starting today with "Overlord".

It all starts like a normal day for a galaxy saving super hero: getting up, having a little flirt with my ships creepy counsellor, and checking my mail. But what's that? A mail from the "Illusive Man" - the guy who spent literally billions rebuilding my body and my ship after I wrecked them both in a stupid spacefight. So lets see what we can do for the man with Martin Sheens voice:

Imagine hearing how Martin Sheen types this on his notebook - Thats what I call voice acting

whoahoahoahoahoouuuu of cause I will be super-duper carefull in this matter, mister superrich. Just like yesterday, when I blew up that space station full of advanced alien technology instead of handing it over to you greedy, manipulative bastard.


Mission 1: Hermes Station

A short flight through half the galaxy later my ship arrives at the planet Aite. Now I have to select the two pityfull members of my crew who have to accompany their insane captain on this suicide mission.

The red one is not a native american: she's just "dead in action" cause my team can only hold one insane psychopath

The only enemies I'll face in this mission are Geth. They're robots mostly utilizing shields, sometimes armor as defense. So I choose Miranda and Grunt as my teammates. Why?

Miranda:
The black stuff is supposed to be clothing, but I swear: it looks like bodypainting...
Abilities:

  • Heavy Overload rips allmost complete shielding off a standard trooper.
  • Heavy Warp kills around a third of a heavy armoured enemy - even around corners.
  • Cerberus Officer increases weapon damage of all team members - this means: MOAAR DAMAGE!!!1111einself.
  • Slam pulls enemies up and slams their faces to the floor after their protections have been ripped off by Overload/Warp.
  • Datt Ass
  
Grunt:
That's what a ton of concentrated death looks like [yes, he can eat you]
Abilities:
  • Concussive Shot let's the bodies hit the floor. Once an enemy is thrown to the floor by an explosive shell they think twice before getting up again.
  • Inferno Ammo ignites every projectile of Grunts guns. Burning ammo does damage to nearby enemies and rips through armor. Unprotected enemies catch on fire and try to "cool down" for 2-3 seconds. Burning enemies also ignite nearby comrades. Combining that with Grunds shotgun makes him an armored flame-thrower-thrower.
  • Krogan Pureblood increases Grunts awesomeness
  • Fortification heals Grunts shields and gives him a bonus of like... 50% in shielding.
  • He's basically a badass damage soak with legs and a burning shotgun

Knowing how fucked up the situation is the game decides for me not to take an unarmed shuttle to land in the supposedly friendly scientist base - it chooses to send the M-44 Hammerhead hoovertank. My lucky day...

My badass-crew drives to work in their hover tank
Upon arriving at the ground some employee tells us via radio that their base has a Virtual Intelligence going berzerk. The Illusive Man seems to be richer than I thougt: he hires the dude that saved the galaxy twice to do the job of a mouth-breathing apple genius. But after my first meeting with the rest of the employees I'm starting to realize where this is getting:

Definately no job for an apple genius

And then? What happens next? Obviously fights, but... You'll see.. in a few days or so...
Thanks for reading.

3 comments:

  1. I hear this is a great game. thanks for the review.

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  2. Hoping for some more epic fights ;)
    Haven't played the Mass effects games so it's a fun read

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  3. I heard this was one of the better DLCs, let's see how it turns out.

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